Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season103 games
What to work on
60 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.2 vs 6.1
79 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Control wards / game
7.5 vs 4.9
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Ally saves / game
3.40 vs 0.98
73 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 64 of 100, built on 6.7 control wards a game and 8.5 wards cleared a game. Aggression trails at 32, with 0.05 kills a minute.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.06, in your losses 0.05 · 56W 47L
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
This season, in your wins 2%, in your losses 0% · 56W 47L