Playstyle radar
32 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
32 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
287 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
First blood rate
25% vs 11%
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Control wards / game
2.3 vs 0.3
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 73 of 100, built on 4.1 control wards a game and 1.05 vision score a minute. Objectives trails at 34, with 340 objective damage a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.