Playstyle radar
18 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
208 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CS at 10 min
85.0 vs 73.6
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
First blood rate
20% vs 8%
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 68 of 100, built on 27% team damage share and 1034 damage a minute. Objectives trails at 34, with 1.1 epic monsters a game.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.