Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
19 gamesDamageStart here
Damage / min
595 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
7.1 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.21 vs 0.31 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Control wards / game
3.9 vs 1.0
93 of 100 against Talon players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 72 of 100, built on 3.6 control wards a game and 6.3 wards cleared a game. Aggression trails at 29, with 0.19 kills a minute.
Among junglers
Talon junglers with above-median damage a minute win 61% of games; below it, 41%.
Talon junglers with above-median CS a minute win 71% of games; below it, 30%.
Talon junglers with above-median kills a minute win 68% of games; below it, 33%.