Playstyle radar
26 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
26 gamesVisionStart here
Vision score / min
2.05 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
62 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
240 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
77 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
70 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 12, with 305 damage a minute. That is the Vanguard trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.12, in your losses 1.48 · 11W 15L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 74, in your losses 62 · 11W 15L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 232, in your losses 358 · 11W 15L