Playstyle radar
12 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.5 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.61 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
16.0 vs 10.2
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Time spent dead
8% vs 11%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Objective damage / min
520 vs 395
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 67 of 100, built on 8% time spent dead and 0.19 deaths a minute. Vision trails at 25, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.