Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
81
of 100
Damage
Damage per minute and share of the duo's damage
80
of 100
Frontline
Damage soaked and mitigated for the duo
55
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
88
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
4 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
4 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2095 vs 1552
84 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.5 vs 3.5
82 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
13% vs 11%
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 88 of 100, built on 1.7 skillshots hit a minute and 5.5 skillshots dodged a minute. Utility trails at 18, with 4 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.