Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season187 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
3.7 vs 2.8
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Objective damage / min
1309 vs 967
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Deaths / min
0.13 vs 0.20
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 77 of 100, built on 0.15 deaths a minute and 7% time spent dead. Aggression trails at 50, with 0.7 solo kills a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.1, in your losses 0.9 · 120W 67L