Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.0 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.2 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
516 vs 644 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
6.8 vs 4.2
92 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Objective damage / min
1172 vs 922
82 of 100 against junglers, and it matters: the better half of Platinum junglers wins 79% of games, the other half 20%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 50 of 100, built on 1.9 epic monsters a game and 623 objective damage a minute. Damage trails at 10, with 14% team damage share.
Among junglers
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.