Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.43 vs 0.62 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
2.5 vs 0.8
100 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 61% of games, the other half 45%.
Damage / min
965 vs 797
74 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 61% of games, the other half 37%.
Kills / min
0.33 vs 0.26
72 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 65% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 64 of 100, built on 2.2 epic monsters a game and 9.5 turret plates a game. Vision trails at 25, with 0.67 vision score a minute.
Among bot laners
Silver bot laners with above-median CS a minute win 55% of games; below it, 43%.
Silver bot laners with above-median vision score a minute win 53% of games; below it, 45%.
Silver bot laners with less time spent dead than the median win 63% of games; with more, 35%.