Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.15 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
380 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Vision score / min
1.34 vs 0.74
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Wards cleared / game
4.1 vs 2.1
99 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 85 of 100, built on 5.9 control wards a game and 1.47 vision score a minute. Farming trails at 28, with 388 gold a minute.
Among mid laners
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.