Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season369 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
348 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.9 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS / min
8.7 vs 7.3
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
CS at 10 min
83.0 vs 71.0
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 75 of 100, built on 8.0 CS a minute and 76.2 CS at 10 min. Objectives trails at 39, with 312 objective damage a minute.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.5, in your losses 0.6 · 191W 178L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 531, in your losses 249 · 191W 178L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.6, in your losses 1.2 · 191W 178L