Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season155 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
2.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.70 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 59 of 100, built on 7.5 CS a minute and 35.9 CS at 10 min. Vision trails at 18, with 0.62 vision score a minute.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
This season, in your wins 9%, in your losses 14% · 73W 82L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 9.6, in your losses 4.1 · 73W 82L
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 0.66, in your losses 0.68 · 73W 82L