Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
75
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
39
of 100
Mechanics
Skillshots landed and dodged, casting tempo
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
19 gamesMechanicsStart here
Ability casts / min
7.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kills / min
0.76 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kill participation
75% vs 68%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 75 of 100, built on 75% kill participation and 0.76 kills a minute. Frontline trails at 39, with 925 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.