Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesDamageStart here
Damage / min
587 vs 787 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.2 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
97 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.06 vs 0.76
94 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Control wards / game
3.6 vs 1.0
91 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Kill participation
51% vs 43%
91 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 69 of 100, built on 1.34 vision score a minute and 3.3 control wards a game. Damage trails at 21, with 542 damage a minute.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.