Playstyle radar
22 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
71.3 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.42 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Epic monsters / game
1.6 vs 0.9
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Deaths / min
0.14 vs 0.21
92 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 88 of 100, built on 0.13 deaths a minute and 7% time spent dead. Farming trails at 33, with 6.1 CS a minute.
Among mid laners
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.