Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season242 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
834 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
444 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS at 10 min
4.1 vs 2.8
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 56 of 100, built on 10% time spent dead and 0.19 deaths a minute. Vision trails at 33, with 0.7 control wards a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
This season, in your wins 1190, in your losses 453 · 114W 125L
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.
This season, in your wins 477, in your losses 411 · 115W 127L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 7.7, in your losses 2.3 · 115W 127L