Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
1.7 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.1 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
676 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.30 vs 0.93
95 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
First blood rate
29% vs 7%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Control wards / game
6.1 vs 1.4
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 89 of 100, built on 5.9 control wards a game and 1.20 vision score a minute. Aggression trails at 32, with 0.5 solo kills a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.