Playstyle radar
12 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
46% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Wards cleared / game
2.6 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.17 vs 0.22
84 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
Time spent dead
8% vs 10%
82 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 68% of games, the other half 36%.
Damage / min
1012 vs 873
78 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 75 of 100, built on 0.17 deaths a minute and 9% time spent dead. Objectives trails at 35, with 0.6 epic monsters a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
Master+ bot laners with above-median kill participation win 56% of games; below it, 49%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.