Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season371 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Time spent dead
8% vs 9%
72 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 73% of games, the other half 30%.
CS / min
7.0 vs 6.7
70 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 68% of games, the other half 35%.
First blood rate
17% vs 0%
97 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 59% of games, the other half 51%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 69 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 41, with 0.8 solo kills a game.
Among junglers