Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
42 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Vision score / min
0.90 vs 0.79
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 54 of 100, built on 821 damage a minute and 23% team damage share. Survivability trails at 28, with 14% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 10%, in your losses 16% · 14W 28L
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.16, in your losses 0.31 · 14W 28L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.3, in your losses 0.4 · 14W 28L