Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season300 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
67 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
295 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
76 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
74 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Kill participation
59% vs 56%
72 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 31, with 475 damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 179, in your losses 88 · 152W 142L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 455, in your losses 397 · 157W 143L