Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season91 games
What to work on
60 gamesAggressionStart here
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.3 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 72 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 43, with 1.2 solo kills a game.
Among mid laners
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.26, in your losses 0.20 · 45W 46L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.4, in your losses 1.2 · 45W 46L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.8, in your losses 0.6 · 45W 46L