Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
12 gamesDamageStart here
Damage / min
271 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
77 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.13 vs 0.22
100 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
6% vs 9%
85 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Vision score / min
3.13 vs 2.76
76 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 85 of 100, built on 0.12 deaths a minute and 6% time spent dead. Damage trails at 49, with 18% team damage share.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median first blood rate win 55% of games; below it, 50%.