Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 31, with 0.1 control wards a game.
Among mid laners
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.2, in your losses 0.1 · 42W 34L
Vision
Wards cleared / game
1.6 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 1.9, in your losses 1.6 · 40W 34L
Strengths
Time spent dead
8% vs 10%
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Turret plates / game
10.3 vs 8.5
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Deaths / min
0.18 vs 0.21
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100