Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season106 games
What to work on
60 gamesFarmingStart here
CS at 10 min
67.3 vs 74.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.3 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.19 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
72 of 100 against Master+ Gwen players, and it matters: the better half of Gwen mid laners wins 70% of games, the other half 36%.
Vision score / min
0.81 vs 0.70
72 of 100 against Master+ Gwen players, and it matters: the better half of Gwen mid laners wins 59% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 73 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 27, with 33% kill participation.
Among mid laners
Gwen mid laners with above-median CS at 10 min win 58% of games; below it, 48%.
This season, in your wins 69.1, in your losses 63.2 · 59W 47L
Gwen mid laners with above-median CS a minute win 61% of games; below it, 44%.
This season, in your wins 7.2, in your losses 6.5 · 59W 47L
Gwen mid laners with above-median kills a minute win 70% of games; below it, 35%.
This season, in your wins 0.26, in your losses 0.16 · 59W 47L