Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season334 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Gold / min
461 vs 433
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Wards cleared / game
3.0 vs 2.1
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Control wards / game
1.8 vs 0.6
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 71 of 100, built on 1.7 control wards a game and 0.95 vision score a minute. Damage trails at 47, with 798 damage a minute.
Among mid laners