Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season195 games
What to work on
60 gamesVisionStart here
Control wards / game
3.7 vs 5.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.21 vs 0.27
80 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Epic monsters / game
1.3 vs 0.8
72 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 73% of games, the other half 41%.
First blood rate
21% vs 11%
79 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 53% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.18 deaths a minute and 9% time spent dead. Utility trails at 23, with 1.1 CC seconds a minute. For a Pyke player that is the expected shape: against other Pyke players, utility sits near the median.
Among supports
Pyke supports with above-median control wards a game win 51% of games; below it, 47%.
This season, in your wins 3.6, in your losses 2.9 · 97W 98L