Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
19 gamesDamageStart here
Damage / min
612 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
4.0 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Objective damage / min
1457 vs 930
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Deaths / min
0.12 vs 0.20
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 89 of 100, built on 0.11 deaths a minute and 5% time spent dead. Damage trails at 35, with 563 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.