Playstyle radar
33 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Frontline
Damage soaked and mitigated for the team
65
of 100
Utility
Healing, shielding and lockdown for allies
25
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
33 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 65 of 100, built on 1783 damage mitigated a minute and 22% damage taken share. Utility trails at 25, with 5 ally heal + shield a minute.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 24%, in your losses 25% · 16W 17L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 67%, in your losses 62% · 16W 17L