Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
10 gamesFarmingStart here
CS at 10 min
66.6 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
12.2 vs 8.3
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Objective damage / min
399 vs 312
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Damage / min
965 vs 857
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 65 of 100, built on 10% time spent dead and 0.20 deaths a minute. Farming trails at 44, with 65.2 CS at 10 min.
Among mid laners
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.