Playstyle radar
10 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.6 vs 1.0
100 of 100 against Emerald Mordekaiser players, and it matters: the better half of Mordekaiser players wins 75% of games, the other half 40%.
Objective damage / min
901 vs 365
100 of 100 against Emerald Mordekaiser players, and it matters: the better half of Mordekaiser players wins 72% of games, the other half 27%.
Kills / min
0.30 vs 0.23
79 of 100 against Emerald Mordekaiser players, and it matters: the better half of Mordekaiser players wins 63% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 64 of 100, built on 2.1 control wards a game and 4.0 wards cleared a game. Farming trails at 9, with 5.6 CS a minute.
Among bot laners
Mordekaiser players with fewer deaths a minute than the median win 69% of games; with more, 30%.
Mordekaiser players with above-median CS a minute win 58% of games; below it, 40%.
Mordekaiser players with less time spent dead than the median win 66% of games; with more, 33%.