Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
last 60season114 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 60 of 100, built on 530 objective damage a minute and 10.9 turret plates a game. Vision trails at 23, with 0.0 control wards a game.
Among top laners
Gwen top laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
This season, in your wins 0.20, in your losses 0.31 · 53W 61L
Gwen top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 7.0, in your losses 6.6 · 53W 61L
Gwen top laners with less time spent dead than the median win 64% of games; with more, 37%.
This season, in your wins 11%, in your losses 16% · 53W 61L