Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season109 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.34 vs 0.25
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1004 vs 862
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Objective damage / min
425 vs 325
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 69 of 100, built on 25% team damage share and 926 damage a minute. Survivability trails at 40, with 12% time spent dead.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.19, in your losses 0.27 · 70W 39L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 10%, in your losses 13% · 70W 39L