Playstyle radar
19 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.2 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
364 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.2 vs 0.7
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Vision score / min
1.01 vs 0.80
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Control wards / game
1.2 vs 0.4
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 55 of 100, built on 1.7 epic monsters a game and 8.7 turret plates a game. Farming trails at 32, with 5.6 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.