Playstyle radar
24 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.25 vs 0.07
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
696 vs 346
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
First blood rate
14% vs 4%
85 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 78 of 100, built on 21% team damage share and 803 damage a minute. Utility trails at 21, with 0.7 CC seconds a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.34 · 13W 11L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 15% · 13W 11L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 0.7, in your losses 0.9 · 13W 11L