Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
12 gamesDamageStart here
Damage / min
653 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.14 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: objectives peaks at 48 while farming sits at 35, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.