Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
19 gamesAggressionStart here
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS / min
7.5 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.6 vs 64.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
11.3 vs 9.1
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Deaths / min
0.19 vs 0.23
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Control wards / game
1.6 vs 0.3
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 65 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 36, with 5% first blood rate.
Among bot laners
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.