Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
30 gamesFarmingStart here
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.72 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
13.8 vs 10.0
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Objective damage / min
547 vs 392
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
443 vs 413
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 61 of 100, built on 13.5 turret plates a game and 519 objective damage a minute. Vision trails at 31, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.