Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.58 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
CS / min
8.7 vs 8.1
80 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 63% of games, the other half 41%.
Damage / min
1038 vs 841
79 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 69% of games, the other half 36%.
Epic monsters / game
2.2 vs 1.6
79 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 79% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 65 of 100, built on 25% team damage share and 885 damage a minute. Survivability trails at 31, with 12% time spent dead.
Among bot laners
Jinx bot laners with less time spent dead than the median win 67% of games; with more, 37%.
Jinx bot laners with above-median vision score a minute win 57% of games; below it, 48%.