Playstyle radar
10 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1190 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
485 vs 433
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Kills / min
0.36 vs 0.25
88 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 88 of 100, built on 31% team damage share and 1130 damage a minute. Survivability trails at 37, with 13% time spent dead.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.