Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
254 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
422 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Wards cleared / game
3.3 vs 2.1
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 55 of 100, built on 3.8 wards cleared a game and 1.9 control wards a game. Objectives trails at 28, with 257 objective damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 421, in your losses 204 · 213W 187L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.1, in your losses 0.5 · 213W 187L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 468, in your losses 401 · 213W 187L