Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.4 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.65 vs 0.85 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.13 vs 0.16 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
84 of 100 against Diamond Teemo players, and it matters: the better half of Teemo top laners wins 69% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 69 of 100, built on 1.4 epic monsters a game and 9.9 turret plates a game. Aggression trails at 24, with 0.12 kills a minute.
Among top laners
Teemo top laners with above-median solo kills a game win 60% of games; below it, 45%.
This season, in your wins 1.4, in your losses 1.4 · 47W 38L
Teemo top laners with above-median vision score a minute win 55% of games; below it, 47%.
This season, in your wins 0.72, in your losses 0.79 · 47W 38L
Teemo top laners with above-median kills a minute win 62% of games; below it, 40%.
This season, in your wins 0.14, in your losses 0.12 · 47W 38L