Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season355 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
422 vs 325
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
CS / min
8.2 vs 7.4
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Control wards / game
2.8 vs 0.6
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 71 of 100, built on 3.8 control wards a game and 1.02 vision score a minute. Aggression trails at 51, with 12% first blood rate.
Among mid laners