Playstyle radar
14 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
333 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
First blood rate
23% vs 11%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 65 of 100, built on 24% team damage share and 874 damage a minute. Objectives trails at 21, with 0.1 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.