Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
36
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
55
of 100
Control
Crowd control uptime and immobilizations
32
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2137 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Damage / min
1350 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
23.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 55 of 100, built on 80 ally heal + shield a minute and 80 heals + shields a minute. Control trails at 32, with 23.1 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 3322, in your losses 1225 · 10W 13L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1894, in your losses 932 · 10W 13L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 17.5, in your losses 27.4 · 10W 13L