Playstyle radar
29 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
30
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
41
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
29 gamesAggressionStart here
Kill participation
60% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Damage taken share
24% vs 20%
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 72 of 100, built on 24% damage taken share and 1733 damage mitigated a minute. Aggression trails at 30, with 60% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 63%, in your losses 55% · 18W 11L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.54, in your losses 0.42 · 18W 11L