Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
24
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season110 games
What to work on
60 gamesUtilityStart here
Ally saves / game
0.00 vs 0.11 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
1 vs 31 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Kills / min
0.09 vs 0.07
73 of 100 against Master+ Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 56% of games, the other half 47%.
Wards cleared / game
10.7 vs 6.4
100 of 100 against Master+ Blitzcrank players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 72 of 100, built on 9.4 wards cleared a game and 6.6 control wards a game. Utility trails at 27, with 1 heals + shields a minute.
Among supports
Blitzcrank supports with above-median ally saves a game win 60% of games; below it, 50%.
This season, in your wins 0.00, in your losses 0.02 · 49W 61L
Blitzcrank supports with above-median ally heal + shield a minute win 54% of games; below it, 49%.
This season, in your wins 5, in your losses 3 · 49W 61L