Playstyle radar
16 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
16 gamesDamageStart here
Damage / min
503 vs 579 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
CS / min
7.2 vs 6.3
87 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 66% of games, the other half 35%.
Gold / min
435 vs 413
72 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 75% of games, the other half 27%.
Vision score / min
1.13 vs 0.94
74 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 55% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 3, with 13% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Sejuani junglers with above-median damage a minute win 56% of games; below it, 45%.