Playstyle radar
19 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
9% vs 6% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 4.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
45% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Objective damage / min
191 vs 78
100 of 100 against Emerald Zilean players, and it matters: the better half of Zilean supports wins 73% of games, the other half 30%.
Turret plates / game
10.4 vs 6.3
100 of 100 against Emerald Zilean players, and it matters: the better half of Zilean supports wins 82% of games, the other half 24%.
Kills / min
0.08 vs 0.06
72 of 100 against Emerald Zilean players, and it matters: the better half of Zilean supports wins 56% of games, the other half 46%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 75 of 100, built on 190 objective damage a minute and 10.5 turret plates a game. Vision trails at 28, with 0.1 control wards a game.
Among supports
Zilean supports with less time spent dead than the median win 67% of games; with more, 36%.
Zilean supports with above-median control wards a game win 55% of games; below it, 48%.
Zilean supports with above-median kill participation win 56% of games; below it, 47%.